Friday, December 9, 2011

The Implacable Grey Knight Paladins

[It didn't take much effort to get Bryce to agree to contribute to the blog. In addition to some of his excellent modeling work, I hope he'll also share some of the tactics that have made him so successful (yes, I do have ulterior motives, what of it?). -James]

Last weekend the group got together for another rousing game of Warhammer 40k. The scenario; take and hold mission. Luckily I completed another gaming board so there were two games going; Dark Eldar vs. Ultramarines and Grey Knights vs. Imperial Guard. I was the poor sap who faced off against the Grey Knights (my Grey Knights by the way, a friend was borrowing the army) with my poor "deer in the head lights Steel Legion".

Turn 1 - The game did not start well, the guard just couldn't land a hit except a VERY lucky Hydra Flak Tank landing two wounds on the Dreadknight, but luckily enough the other team didn't do much either.

Turn 2 - The Grey Knights Land Raider unloaded five spooty Paladins on my command squad and they ate soylent green for dinner that round. Not to mention that Castellan Crowe and a purifier squad now held the objective.

Turn 3 - Guards Revenge. Dreadknight...dead. Land Raider...exploded. Castellan Crowe...the way of the Dodo. But now the paladins held the objective.

Turn 4 - Manticore is now out of ammunition. Down to one Sentinel, heavy bolter squad, hydra flak tank, and a Basilisk. He's got a four man Paladin squad. The question now is who will win (you might be thinking the guy with the most guns)? WRONG!

Turn 5 - The Paladins hold out, successfully making 11-2+ armour saves and 1-5+ invulnerable save and the Grey Knights pull through to win the game.

Moral of the story, never underestimate the staying power of Paladins and the uncanny ability for your foe to roll AMAZING armor saves. The Guard went home with their tails between their legs that night.

[Models by Games Workshop]


  1. We won't go into the Dark Eldar vs. Ultramarines game. Suffice it to say, between some unlucky rolls, difficulty obtaining line of sight, and inadvertent fudging of the rules, the Ultramarines didn't fare too well.

  2. Sounds like all had fun. The mulligan (not mentioned) was the best part.

  3. Bryce has often given me mulligans, which are apparently offensive to the Cosmos. He once let me re-roll a one, and I rolled another one. He let me re-roll again; that too was a one. By the third one, we decided that fate did not want me to pass that dangerous terrain test (or whatever it was).


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