As I looked at the Crusader model, the question of where to place the hurricane bolters came to mind. Like the standard Land Raider, the Crusader has a front port and a rear port on each side: one houses a weapon sponson and the other is an access hatch. The position of each is up to the modeler. Traditionally, the lascannons on a standard Land Raider are placed in the rear ports. Fluffwise, this position seems reasonable; since the twin linked lascannons would use a lot of power, you'd probably want to place them closer to the tank's engine. Additionally, lascannons have a low rate of fire and would probably be of little use against the unit that's about to be assaulted. Thus, it wouldn't be too much of a problem to disembark troops in front of the main weapons. From a practical standpoint, lascannons have sufficient range that placing them farther back on the vehicle will have little effect on hitting the target, which will generally be far enough away that the rear-mounted lascannons' fields of fire will overlap. (Although nothing requires the modeller to mount the lascannons in the rear and there are plenty of models out there with forward mounted sponsons.)
|Hurricane bolters in rear location|
|Hurricane bolters in forward location|
Sixth Edition has made disembarking from a vehicle a lot easier and rectified the problem of Crusader weapon placement. From page 79 of the rulebook (emphasis in original):
When a unit disembarks, place the models one at a time, using the following method: place the first model in base contact with one of the vehicle's Access Points. If the model cannot be placed in base contact with the Access Point due to the vehicle's flying base, place it so its body is in contact with the Access Point. In either case, a disembarking model's base cannot be placed within 1" of an enemy model or within impassable terrain. The model can then make a normal move - Difficult and Dangerous Terrain tests should be taken as normal, but it must end its move wholly within 6" of the Access Point it disembarked from (we assume that any distance that is lost because of this has been used getting out of the Transport). Repeat this process for each model in the unit. At the end of the unit's move, all models must be in unit coherency.
|"Wait, aren't we supposed to cluster around the ramp first?"|
Since 6th Edition allows a fully loaded Crusader to discharge all eight Terminators one at a time through the assault ramp and out to a distance of 6", the squad is no longer dependent on the vehicle's side hatches. Now players can model the Crusader with forward mounted hurricane bolters without worrying about being able to disembark a large squad.
I have to wonder how many Space Marine players have since modified their Crusaders to take advantage of the rule change.