Saturday, February 21, 2015

Rumors: Are Plastic 30K Models Coming?

It's been rumored recently that GW will be releasing a plastic Horus Heresy standalone game. Once the limited edition kit has run its course, the individual kits in the box are supposedly going to be sold separately as part of the standard 30K game system. Rumors say that the kits will include Mk IV power armor and Cataphractii Terminator armor.

These rumors have been coming from Hastings, a well known and more or less accurate rumor source, and are being confirmed by other sources. Although my opinion of the rumormongers was shaken in 2014, I have to admit that they were pretty accurate with the Blood Angels release. And not only were Harlequins released as the rumors said (a long shot in and of itself), but they were even released in the predicted month.

Honestly, I have no interest in getting into 30K. It's not because I don't like the setting; in fact, I'm collecting the entire series of novels and really like the direction they're going, although they seem to be taking their time with it. No, I'll be skipping The Horus Heresy because a) I already have a pile of 40K models to work on and b) I refuse to work with resin.

However, if plastic models in Heresy-era armor became available, I would buy them up in a heartbeat. Per the fluff, ancient suits of power armor are highly sought after. The most highly regarded and experienced Astartes of the 41st Millennium can be found wearing anything from a single shoulder pad (e.g., Captain Sicarius' Mk II left pauldron) to an entire suit of pre-Heresy or Heresy-era armor. With that in mind, a plastic 30K kit would find itself shared between my Ultramarines' Sternguard, Command Squads, and Veteran Sergeants.

In light of the popularity of The Horus Heresy, it would make sense for GW to start producing the basic 30K troop models in plastic. Hand-poured resin is only economical for smaller production runs. Once you hit a certain point, it's preferable to use plastic injection molding to increase your production while reducing your labor costs and rejection rate. On top of that, GW may want to draw in modelers such as myself who would love to incorporate some older Marks of armor into their 40K army but don't want to deal with Forge World's resin, high prices, or shipping rates. (I am not paying $36 plus $5.40 shipping for five resin Tactical Marines in Mk IV armor that don't even include weapons.)

Friday, January 23, 2015

First "Melta Trio"

My army continues to grow, slowly but surely, as I work on the models I primed just before the onset of winter. The latest is a Tactical Marine with a multi-melta:

The Ultramarines' Tactical Doctrine just barely makes heavy
weapons viable in a drop pod-based Tactical Squad

Admittedly, I wanted a multi-melta Marine as much
(or more) for its looks as for its effectiveness

The cables on the gun and the backpack weren't easy to line up

The multi-melta Marine is painted in the same style as my recent combi-melta Sergeant. As usual, Micro-Set and Micro-Sol worked miracles in applying the Ultramarines and Tactical Squad decals. Unfortunately, one decal had an annoying wrinkle that no amount of Micro-Sol could fix. The wrinkle turned out to be a fiber trapped under the decal, reminding me to better clean model surfaces beforehand. Removal of the fiber slightly damaged the decal, but Micro-Sol and a touch of paint were able to get it to an acceptable condition.

While trying to assemble the model, I found out the hard way that the cable connecting the backpack and the gun can easily interfere with the right leg if the torso isn't turned just right. I didn't realize that I was going to have the problem until I failed to glue the gun onto a torso and backpack that had already been mounted to the legs. I ended up smearing glue in several places, which is particularly annoying when you do most of your painting before a model is assembled. In the end, I had to glue the backpack and the gun to the torso before gluing the torso onto the legs.

The completion of this model gives me my first "Melta Trio"; a combination of drop pod-based melta weapons that the numbers say should give enemy armor a run for its money.

40.5% chance of exploding AV14, 50.1% chance of exploding AV13,
and 57.8% chance of exploding AV12

In addition to these newer models, I've been updating the bases of my older models for consistency. My first models had plain gray bases with a clumsily applied wash:

The bases were definitely an afterthought in 2011

With a little bit of work, and a generous helping of Stirland Mud texture paint (another amazing product), the old models match the new ones a lot better, even if I'm not entirely satisfied with my painting skills of three and a half years ago.

The texture paint helps hide the bases' slots, too

Saturday, December 27, 2014

The Implications of Re-basing

It seems like the controversy that accompanied GW's introduction of the 32mm bases for the Blood Angel Tactical Marines, Death Company, and Sanguinary Guard has died down a bit. I think most people recognize that nothing is forcing them to re-base and most have decided whether or not they're going to adapt the new base sizes for their army.

The largest schism was between the hobbyists and the competitive players. Although most hobbyists didn't seem eager to re-base existing models, they were generally excited about having the option of using bigger bases. The competitive players, on the other hand, were fretting that other gamers will gripe about their army having non-standard base sizes if they stay with the original 25mm bases (I would have left 40K several years ago if I had to play in such a hostile atmosphere) and complaining about possible advantages that armies on one particular base size will have against armies on another base size. Many of the latter complaints seemed to focus on the effect of size differences on base-to-base contact.

Out of curiosity, I decided to look at the actual affect of playing 25mm versus 32mm bases on close combat:

In the Abstract
If you were to ignore the weapons, limbs, etc. that typically hang off a model's base, a single round base of any given size can only come into base-to-base contact with six identical bases:


So what happens if your new Sanguinary Priest on its 32mm base is surrounded by an opponent's Astartes on their original 25mm bases? It turns out that your model will still come into true base-to-base contact with only six other bases:


Although a seventh 25mm base will obviously be able to participate in the combat, it will never actually contact the larger base in the middle.

What if your Space Marine Captain is still on a 25mm base and you're surrounded by a new Blood Angels Tactical Squad on their 32mm bases? You will end up in base-to-base contact with five Blood Angels:


A sixth model will still be involved in the combat, although it won't be in base contact with the base in the middle.

In short, the only real difference occurs when multiple models on the larger bases are in base-to-base contact with a single model on a smaller base. However, in a game that's as dependent on random dice rolls as 40K, I honestly don't believe that having one less model in direct contact would have a significant effect on the course of a game.

In Reality
Let's be honest; how many assaults actually look like the figures above? When your models look like this:


or this:


or this:


or this:


you're not likely to achieve those hypothetical patterns.

My Concern
Although most gamers' comments on the new base size seemed to focus on assaults, I'm more interested in what the larger bases will do to disembarking squads, especially when a 10 man squad's drop pod drifts near an enemy unit and the space for disembarking is limited. It's just as well that I'm going to keep my Tactical Marines on 25mm bases, but I still intend to field a 10 man Sternguard Squad on 32mm bases.

The Veterans might just find the battlefield to be a little bit crowded.

Tuesday, December 23, 2014

7th Edition Blood Angels, or Why Space Marine Players are Still Jealous

As I've mentioned before, my oldest daughter recently started a Blood Angels army. Since babysitting money and allowance don't go very far in this hobby, I've been subsidizing it substantially, going as far as paying the entire cost of the "Shield of Baal: Deathstorm" kit as well as the "Leviathan" and "Exterminatus" book sets. (It's not all selflessness, though. I'll be starting a Tyranid army with the Deathstorm models, Leviathan has some great Tyranid formations, and I love the fluff in the Shield of Baal books.) We were going to hold off on getting the codex until my hobby budget had recovered, but we unexpectedly received a copy as a Christmas gift from a generous friend.

Bear in mind that I haven't played the army, but from what I've seen, the 7th Edition C:BA is a great codex. It has some good wargear, great army-wide benefits, and interesting units. That's why...

I Have Little Sympathy for Angry Blood Angels Players:
"It's lost all its flavor." "Now it's just like the Vanilla codex." "It's worse than the Vanilla codex." "Why didn't we get Centurions or Stormtalons?" "That's the last straw, GW, I quit."

This is the gist of what some very vocal Blood Angels players have been saying from the time the rumors starting flowing until the release of the codex. I'm sorry, but after reading through the new codex and the Shield of Baal datasheets and comparing them to my own codex, I can only say that I just don't feel sorry for those who are disappointed with the revised Blood Angels. Did people really expect 7th Edition Blood Angels to be as overpowered as the 5th Edition Blood Angels were back in the day, especially after seeing the power leveling that happened to the previous 7th Edition codexes?

In my first year of playing 40K, shortly after starting my Ultramarine army, I ran across a message board post where a Blood Angels player said, "why play Vanilla when Blood Angels do everything they do and more?" Since no one in the Cabal played them, I didn't actually see the 5th Edition C:BA until a few months ago. Good grief; no wonder C:SM players were so upset. Not only did 5th Edition Blood Angels end up with nearly every unit that Vanilla Marines had, including newer ones like Vanguard and Sternguard, but they had cheaper Devastators, Assault Marines as Troops, Land Raiders as Dedicated Transports for most squad types, fast Predators, and fast Vindicators. On top of that, they had unique units such as Death Company (a Troop unit with stats and rules that clearly belonged on a Elite choice), Baal Predators, Stormravens, Sanguinary Guard, and Furioso Dreadnoughts. Awesome wargear like hand flamers and Inferno pistols rounded it all out.

Eventually, the downward creep of the points costs in other codexes cut into the Blood Angels' competitiveness. Although many Blood Angels players were hoping to get away with a simple across-the-board points decrease, it became obvious with each 7th Edition codex that GW was deliberately trying to avoid codex creep and was scaling back some of the worst offenders. It should have been obvious that C:BA, like the Grey Knights codex, wasn't going to survive the transition from 5th Edition to 7th Edition with a mere decrease in costs.


Yes, GW has scaled back some of the more outrageous stuff in C:BA. The new codex better reflects the fact that the Blood Angels are supposed to adhere to the Codex Astartes with a few deviations stemming from their susceptibility to the Red Thirst and the Black Rage. Tactical Marines and Scouts are the lone Troops choices (just as they are in Codex-compliant Chapters), Land Raiders as Dedicated Transports are again limited to Terminator Squads (which befits their supposedly limited numbers), Furioso and Death Company Dreadnoughts are no longer infantry blenders, Death Company are Elites (which is appropriate for a squad type that isn't really part of any official Company), and Assault Marines have been moved to the Fast Attack Slot (where every other Chapter keeps them).

This latter change seems to be the biggest point of contention, with quite a few angry posts lamenting that they'll be forced to fill their Troop slots with "worthless" Tactical Marines instead of Assault Marines. The conspiracy-minded declare that GW stripped out all units except Tactical Marines and Scouts from the Troops section to force gamers to buy the new Blood Angels Tactical Squad box. This ignores the fact that nearly every 7th Edition codex has made it practically impossible to move other unit types to the Troops slot, which is effectively what the previous Blood Angels Codex had done with Assault Squads without even needing a special HQ to do it. With GW attempting to better balance the codexes against each other, it was inevitable that Blood Angels would have to deal with a limited number of Troops choices, just like the other Chapters.

(By the way, I think the new Tactical Squad kit is pretty awesome, but it seems better suited for a Blood Angels Sternguard or Command Squad than a Tactical Squad.)

They seem a bit too fancy to be basic Troops

This isn't just consistent with the options available to other Marine Chapters. From the standpoint of the fluff, Tactical Squads should form the backbone of a Blood Angels Battle Company, just as they do in any other Codex-compliant Chapter.

Why the New C:BA is Still Better than C:SM
I said that GW toned down the army a bit, but 7th Edition C:BA will still make most Vanilla Marine players envious.

Let's start with Tactical Squads, which are actually pretty good in the current edition, especially when entering play via drop pod. Thanks to a larger number of wargear options, Blood Angel Tactical Squads are even better than the Vanilla version. Their Tactical Sergeants have access to all the same wargear as their Vanilla brothers while also having access to Inferno pistols and hand flamers. And the list of heavy weapons they can take includes the heavy flamer (which is technically an assault weapon). Most Vanilla players would be very happy to be able to land a drop pod loaded with a combi-flamer (or a hand flamer), a flamer, and a heavy flamer on their opponent's doorstep. On top of all that, all Blood Angels infantry, bikes, and Dreadnoughts have Furious Charge, which is effectively a Blood Angels "Chapter Tactic". Put a power fist on your Sergeant and he's hitting at Strength 9 on the charge.

Strength 9 thunder hammers are just scary

And how about those Assault Squads that were sent to the Fast Attack section where all other Space Marine Chapters keep them? They're better than their Vanilla counterparts, too. Not only do they have all the same weapons options as Vanilla Assault Squads, but their Sergeants can take an Inferno pistol or a hand flamer, while up to two Assault Marines can take an Inferno pistol, a hand flamer, a meltagun, or a plasma gun. Again, I would gladly take these options over the plasma pistol or flamer that Vanilla Assault Marines can take. The ability to put three melta weapons in a highly mobile squad would make a Blood Angel Assault squad one of the better tank killers in the game.

There was much lamenting when rumors suggested that Blood Angels Vindicators and Predators were no longer going to be Fast. No, it just turns out that the ability to make those tanks Fast is called "overcharged engines" and is an upgrade rather than a built-in rule. Under the previous edition, the Blood Angels' Fast Vindicator was 20 points more expensive than the Vanilla Marines' standard model. Under the new codex, a Blood Angels' Vindicator with overcharged engines is a mere 5 points more expensive than the Vanilla Vindicator.

BA Terminators are priced identically with their Vanilla counterparts, but with Furious Charge they're more potent than my boys in blue. A bunch of thunder hammer Terminators can do some ugly things to the average vehicle when swinging at S9 on their first turn. And Wraithlords, Wraithknights, and Imperial Knights should be very concerned if some of those furiously charging Terminators get the chance to assault them.

But Wait, There's More!
The above is just what's in the codex. Shield of Baal has given Blood Angels an embarrassment of riches. For a mere 25 point increase over a similarly armed Terminator Captain, Shield of Baal's Captain Karlaen gets Master-crafted on this thunder hammer, gains Counter-attack, and has a special Warlord Trait giving him +1 to Seize the Initiative rolls and allowing him to re-roll Reserve rolls (whether they passed or failed). Other than Karlaen's abilities, I didn't find the Deathstorm datasheets to be particularly impressive, but the Exterminatus material is fantastic.

Do you want to field the Blood Angels Veteran Company, the Archangels? Take the Archangels Strike Force detachment, which is composed of a minimum of 1 HQ (in Terminator armor) and 2 Elites and a maximum of 2 HQs (again, in Terminator armor) and 16 Elites. The detachment has some pretty amazing Command Benefits, too. Would you you like to represent the 2nd Company, the Blooded, instead? Take the Blooded Demi-Company (as the name implies, it's essentially half a Codex Astartes Battle Company) and get a boost from the Red Thirst (+1 Initiative on the turn you charge into combat) in addition to your army-wide Furious Charge. Are you disappointed that you have a bunch of Death Company that don't count as Troops anymore? Take the Strike Force Mortalis: 1 Chaplain, 3 Death Company Squads, 2 Death Company Dreadnoughts, and 1 Stormraven. Strike Force Mortalis gains the Crusader and Fury of the Forlorn special rules, the latter giving you +1 attack if a squad is outnumbered.

I would be very surprised if Blood Angels get a supplement anytime soon since Exterminatus probably contains more good stuff than what's found in any other army's supplement. And speaking of supplements, my Ultramarines are still patiently waiting for theirs, GW. And yes, they would also like to be able to field their Veteran Company now that Space Wolves and Blood Angels can. Oh, and it would be pretty cool if you could work the Tyrannic War Veterans into it, too. The previous dataslate was interesting, but it would be nice to see how they fit into the 1st Company.

So 7th Edition C:BA looks pretty strong while supplemental materials make the army look even stronger. If my daughter ever gives up on the hobby, I might just have to adopt her army.

Friday, December 19, 2014

Back to Basics, Part III: Combi-melta Sergeant

It's depressing to think that I haven't finished a model since July. It's not that I haven't been doing anything. In fact, during that time I prepped and primed over a dozen Tactical Marines, a Librarian, an Aegis Defence Line, its gun emplacements, and a comm relay. I even helped to prepare and prime my daughter's Death Company. But it's not encouraging to do so much work and still not have anything new to put on the table.

But this week I finally finished a new model. And I think it'll be a pretty useful one, too:

Melta: the Marine player's best friend for taking out armor

Somehow I've gone all this time with a single painted Tactical Marine Sergeant; i.e., the Black Reach model modified to carry a plasma pistol. Whenever I needed other Sergeants, I simply grabbed an unpainted model with a bolt pistol and a chainsword that Bryce gave me when I started the hobby.

With melta weapons being the surest bet for tank-busting in 7th Edition, I figured I should finally add a combi-melta Sergeant to my army. I built this guy using Mk VI legs with studs, a Mk V torso, a Mk VI helmet, a backpack, and arms from the new Tactical Squad kit. The right shoulder pad with the Ultramarines logo comes from the Commander kit while the studded shoulder pad on his left comes from the old Tactical Squad (although the new kit has a studded pad, too). His backpack decoration is from the Command Squad kit, the parchment/loincloth is from the old Tactical Squad, the melta bomb on his hip is from the Assault Squad kit, and his combi-melta is from the Sternguard kit.

I painted him using an approach meant to stretch my supply of Mordian Blue. The first two or three layers are Macragge Blue, which entirely covers the black primer. I follow that up with only one or two coats of Mordian Blue. Although the two colors are noticeably different, they're close enough that it doesn't take too much Mordian to completely cover the Macragge. I then wash the model with Nuln Oil and finish up with a dry brushing of Macragge Blue. The end result is a bit more purple than my first models, which were dry brushed with the old Ultramarines Blue.

This combi-melta Sergeant is part of my plans for deploying "melta trios"; i.e., drop podding 10 man Tactical Squads containing a combi-melta/melta bomb Sergeant, a meltagun, and a multi-melta. With the Ultramarines' Tactical Doctrine allowing re-rolls to hit, in a single turn these squads would have a 40.5% chance of exploding an AV14 vehicle, a 50.1% chance of exploding an AV13 vehicle, and a 57.8% chance of exploding an AV12 vehicle.

Friday, November 28, 2014

To Re-base or Not to Re-base?

Because I carry the geek gene, my oldest daughter has found herself attracted to 40K. Unfortunately, the cost of building an all-metal Sisters of Battle army prevented her from doing her first choice. Her second choice was Blood Angels, with her first model kit being a squad of Death Company. I've been closely following Blood Angels rumors ever since.

The Temptation of Tyranids
I admitted a while ago that the new Tyranid models had tempted me to start a Tyranid army. Not long afterward, I heard about an upcoming "Shield of Baal: Deathstorm" kit. Along with essential Blood Angels models and a paperback rulebook that my daughter could use, it would also come with several basic Tyranid models and a unique Broodlord, all for a great price. The kit was tailor-made to finally convince me to start a Tyranid army. Thanks to Jake, local HobbyTown owner and fellow Cabal member, I was even able to snag a copy of the woefully underproduced Shield of Baal: Leviathan book set.

Deathstorm and Changing Base Sizes
It wasn't long before we started getting leaked images of the Deathstorm kit, one of the first of which being this one:


Some eagle-eyed readers spotted some interesting details in this picture. One of the most obvious was the fact that the Death Company Marines' bases were clearly larger than the Genestealer bases (25mm) but slightly smaller than the Terminators' bases (40mm). Until now, all power armored Marines have been mounted on the same bases as Genestealers. [Update 11/29/14: I've since found that Ahriman and Krom Dragongaze from the Sanctus Reach: Stormclaw kit are on 40mm bases despite wearing power or artificer armor.] However, these Death Company Marines were almost certainly standing on the 32mm bases that were also supposed to become available on the same day gamers could pre-order Deathstorm.

Slightly less obvious was the fact that the Tyranid Warriors were mounted on larger bases than before. More detailed GW photos show that they're mounted on the same 50mm bases as Space Marine Centurions:

Left: Warriors on the old 40mm bases
Right: Deathstorm Warriors on the new bases

Finally, it looked like the Carnifex was mounted on a larger oval base. Again, officially released images show this to be the case:

Left: Carnifex on the old 60mm circular base
Right: Deathstorm Carnifex on the new oval base

Only the Genestealers, the Dreadnought, and
the Terminators are on their original bases

This is a good change in the long run. Jump pack Marines are notoriously unstable on the smaller bases while Warriors and Carnifexes all seem a bit too big for theirs. The latter problem can make "base-to-base contact" an impossible ideal (there are way too many things hanging off some models to ever get up next to their base) and gives some of the more creative hobbyists very little room to play with. Now GW has the option of mounting infantry on 25mm, 32mm, 40mm, and 50mm bases while Monstrous Creatures have 60mm bases and several oval bases to work with.

It's great that GW is starting to provide more appropriately-sized bases for existing models, but the big question is what this means for gamers' existing armies. Rules-wise, it doesn't seem to make too much of a difference. Page 9 of the rulebook says the following:

Models and Base Sizes
The rules in this book assume that models are mounted on the base they are supplied with. Sometimes, a player may have models in his collection on unusually modeled bases. Some models aren't supplied with a base at all. In these cases (which are, in all fairness, relatively few and far between), you should always feel free to mount the model on a base of appropriate size if you wish, using models of a similar type as guidance.

In other words, if you put your Death Company or Warriors or Carnifexes on the 25mm, 40mm, or 60mm bases they originally came with, you are in full compliance with the rules. Presumably, if you have a few Warriors on the older 40mm bases and a few on the new 50mm bases, you're still okay. But heaven help you if you're as obsessed with consistency as I am.

Even after seeing the Deathstorm photos, I was feeling pretty confident that I wouldn't end up re-basing any of my models. I haven't built my Assault Marines yet (I'm assuming the Death Company bases reflect the new base size for jump pack Marines), so it's not a big deal to buy a pack of 32mm bases before I start them. I haven't started building Tyranid models, so I won't feel it necessary to re-base any Warriors or a Carnifex. And my Daughter has yet to base her Death Company, so we can pick up some of the new bases before she gets to that point.

The only thing that would seriously affect me is if they put Tactical Marines on the new bases, and I seriously doubt that GW would ever do that...

Hello

Wait a minute. Power armored Space Marines' feet usually hang off the edges of their 25mm bases, right?

Yep

But the Blood Angel Tactical Marines shown in that recently leaked photo don't seem to have that problem. And the trend shown in the Deathstorm kit is that of mounting models to more comfortably-sized bases. Could those new Tactical Marines be on 32mm bases?

Plenty of room for an Astartes on these new bases

Shoot.

What Next?
Honestly, those Blood Angel Tactical Marines look great on 32mm bases. Guardsmen and even Space Marine Scouts are fine on the smaller bases, but power armored Marines have always looked a little funny with their toes hanging off. And since Deathstorm has shown that GW isn't opposed to re-basing existing models, I can only assume that the Blood Angels won't be unique and that all power armored Space Marines are eventually going to start getting packaged with 32mm bases.

I don't believe that there is any rule conflict with using Marines on either 25mm or 32mm bases, so I'm left with a choice: do I re-base all my existing power armored Marines, do I keep the finished Marines on their old bases and put all subsequent Marines on 32mm bases, do I continue to mount all power armored Marines on 25mm bases (including Sternguard, Devastators, etc.), or do I put all subsequent Tactical Marines on 25mm bases and decide how to base other types of power armored Marines as appropriate? Really, which choice is less likely to make me crazier?

Even with their toes hanging off, those bases don't look too bad

Most of my power armored Marines are still on plain gray bases, so I wouldn't be losing a whole lot of work if I re-based them, but my newest models have texture and static grass. I've even brought several of my older models up to the same standard. Although I've put some work into the newer models' bases, at least they would be relatively easy to dismount since they're only held in place by a small amount of glue on each foot. Unfortunately, 15 of my 19 finished Tactical Marines are from the old paint set or the Black Reach starter set. These models were designed to fit into slotted bases and I used plenty of glue in those slots to keep them in place. It would take some serious manhandling to dismount those Marines.

Eventually, I want to be able to run up to four 10 man Tactical Squads. Right now I have about half that number and I don't really want to change their bases, especially if it could mean damaging some of them. Thus, for the sake of consistency, I think I'll continue mounting my Tactical Marines on 25mm bases.

However, I still have plenty of other power armored units to build that could benefit from the new bases. I have bits set aside for a 10 man Assault Marine Squad and a jump pack Captain that could use larger bases for the stability. For a long time I've wanted to make my Sternguard something special; larger bases would go a long way toward setting them apart. And using larger bases for Devastator Marines with their comically large weaponry makes a lot of sense.

Now that I think about it, I'm kind of excited about the new base sizes and the options they present. I bet some of the Ultramarines characters like Chief Librarian Tigurius, Chaplain Cassius, or Captain Sicarius would look pretty good on 32mm bases instead of the tiny 25mm bases they came with.

The Master of Sanctity demands a bigger base!

Monday, November 3, 2014

Even More Tyranid Models!?

Dear Valued Tyranid-playing Customer:

We're sorry that you weren't happy with your last codex. As compensation, we're going to give you some awesome new models. You've already seen the Maleceptor and the Toxicrene, but we don't feel that those are enough. Remember the missing Mycetic spore that had you so upset? Well, please accept our apology in the form of the Tyrannocyte; a combination drop pod and gunship. Oh, and we might have thrown in a couple more things, too.

Sincerely,
Games Workshop




Or at least that's what I imagine GW is saying with the wave of new Tyranid models. Not a day after I suggested that GW might eventually give Tyranid players a Mycetic spore, we get leaked White Dwarf images of a replacement unit called the Tyrannocyte (source here). It has the same transport capacity as the old Mycetic spore and it won't mishap by drifting onto impassible terrain or another model. However, the Tyrannocyte also comes with five deathspitters (which can be upgraded to barbed stranglers or venom cannons) and it can move after the unit inside has disembarked.

The Tyrannocyte model can also be built as a Sporocyst (source here). This thing, which has the same armament as the Tyrannocyte, is an immobile pod with the Infiltrate special rule. Once per turn it can produce a Spore Mine Cluster or, once per battle, it can produce a single Mucolid Spore instead (this is essentially a giant spore mine).

To top it all off, the White Dwarf that introduces these new models says that the following week will bring "Psychic Horror". While writing my previous blog post, I noticed that the Venomthrope was missing from GW's web store. Now I've noticed that the Zoanthrope is missing, too. I'm going to go out on a limb and guess that they'll be releasing a joint Zoanthrope/Venomthrope kit in the next couple weeks.

It must be an exciting time to be a Tyranid player.
Related Posts Plugin for WordPress, Blogger...